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SPOOKULELE

ROLE:

3D ENVIRONMENT / PROP ARTIST

PLATFORM:

PC, CONSOLE

ENGINE:

UNITY

DEV TIME:

12 MONTHS

TEAM SIZE:

50

ROLES AND RESPONSIBILITIES

  • Maintained 3D art asset documentation. Communicated asset implementations, code execution, and 3D art designs between art and engineering departments

  • 3D modeled, textured, and populated environment with assets using Maya, Substance Painter, & Unity (C#)

  • Assisted with art direction for the dive bar environment

OVERVIEW

Play notes. Fight ghosts.

SPOOKULELE is an Action-Adventure game where you play as Spooky, an apathetic old Reaper, and Haru, a fearless young girl, as they fight hordes of vicious ghosts using the mystical powers of music. Players are challenged to engage in stylish combat using a musical barrage of spells. Set in a stylized depiction of New Orleans, the game deals with themes of grief, fear and despair with a darkly comical tone. Older players will relate to Spooky’s cynicism while younger players will identify with Haru’s flippant confidence.

inengine
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