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  • Formulated a master timeline of BeakOn production, reviewed the project and ensured that milestones were achieved, recommending any changes if required. Served as spokesperson and reported game progress.

  • Implemented the “fog of war” core game mechanic of clicking and dragging to add color to the colorless world in Unity using C# and programmed the parallax movement of the background and foreground in Unity using C#. 

BEAKON

BY PROJECT LEMONADE

ROLE:

C0-DEVELOPER

PLATFORM:

PC

ENGINE:

UNITY

TEAM SIZE:

7

ROLES AND RESPONSIBILITIES

OVERVIEW

MEGA Game Jam Winner 2021

Float around, collect birds, find a way out, and restore color to a colorless world.

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